Overview
Neon Abyss 2 (Steam App ID 2235200) currently has 32 Steam achievements. The PS5 and Xbox Series X|S versions match at 32 as well (the Xbox build totals 1000 Gamerscore), so the lists are consistent across platforms. By unlock condition they fall into five buckets:
| Category | Count | Notes |
|---|---|---|
| Main stages | 7 | Clearing stages 1–7 |
| Blackdog Level | 5 | Account-wide permanent progression; fixed thresholds at 2 / 10 / 20 / 30 / 50 |
| Agent unlocks | 8 | Unlocking Saya, Elise, James, Mira, Lucia, Cassie, R-7, and Xuan (the default agent Nik has no achievement) |
| Boss kills | 10 | Defeating ten named gods, including Theia, the final boss added in 1.0 |
| Standalone conditions | 2 | Dying for the first time; using 30 Wonder Jars |
The stage achievements stop at stage 7 — the deepest point marked in the official list. The 1.0 final boss Theia sits past that in the endgame area and has her own separate kill achievement.
Achievements may not auto-pop
The dev team has said on Steam Community that auto-triggering achievements is a goal rather than a guarantee: some event-triggered achievements can fail to pop and have to be manually claimed inside the Steam client. If you clearly met the condition but nothing unlocked, check the Steam achievements page first and claim it manually instead of assuming you did something wrong.
Full Achievement List & Fastest Routes
Unlock percentages are global Steam snapshots (around September 2026) and drift over time; "—" means no reliable figure was pulled for that entry.
| English Name | Unlock Condition | System | Fastest Route | % Unlocked |
|---|---|---|---|---|
| Into the Abyss | Clear Stage 1 | Main stage | Unlocks in your very first run on a fresh save — zero preparation needed | ~3.0% |
| In the Zone | Clear Stage 2 | Main stage | Follows naturally from run one or two | — |
| Baptism of Fire | Clear Stage 3 | Main stage | Normal progression; if you stall here, invest in Blackdog Level and Faith first | — |
| Chaos Unleashed | Clear Stage 4 | Main stage | Normal progression; you should have 2–3 agents unlocked by now — swap to a stronger one | — |
| The Heretic Awakens | Clear Stage 5 | Main stage | Normal progression; Stage 5 is also Saya's unlock checkpoint, so it lands with her task | — |
| Prelude to Deicide | Clear Stage 6 | Main stage | Normal progression; attempt at Blackdog Level 20+ to cut failed-run losses | — |
| New Gods' Demise | Clear Stage 7 | Main stage | The last main-gate before the endgame; bring a finished build or a co-op group | — |
| Upgrade Initiated | Reach Blackdog Level 2 | Blackdog | Trivially earned across your first few runs | — |
| Keep Accelerating | Reach Blackdog Level 10 | Blackdog | Roughly a dozen runs of accumulation — no deliberate grinding needed | — |
| Unleashed Performance | Reach Blackdog Level 20 | Blackdog | Mid-game natural milestone; speed it up by clearing full maps and farming elites | — |
| Maximum Overload | Reach Blackdog Level 30 | Blackdog | Long-term grind; favor fast full clears over slow marathon runs | ~0.1% |
| Elevated Access | Reach Blackdog Level 50 | Blackdog | The grindiest achievement in the list — only heavy run volume gets you there, so start early | — |
| Promising | Unlock Saya | Agent | Saya is a DLC agent; her task is simply reaching Stage 5, which the main route covers anyway | — |
| Just Hatched | Unlock Elise | Agent | Collect eggs every run and hatch a cumulative total of 8 Hatchmon; stack Agapeism to raise hatch odds | — |
| Weapons Virtuoso | Unlock James | Agent | Use 30 distinct weapons; "use" surplus weapons before you Vaporize them — don't break them down first | — |
| Explosive Spark | Unlock Mira | Agent | Use 30 bombs in a single run; draft a bomb-generating build and deliberately hoard them for one run | — |
| Appreciation of Magic | Unlock Lucia | Agent | Pick up 30 distinct Curios (active items) across runs; duplicates don't count, so take every new one you see | — |
| Treasure Hunter | Unlock Cassie | Agent | Open 100 locked chests across runs; save keys and crack every lockbox you find | — |
| Armored Rock | Unlock R-7 | Agent | Hold 7 stacks of Shield simultaneously in one run; stack shield items plus Fate Cards, then dedicate a run to it | — |
| Shadow Syndicate | Unlock Xuan | Agent | Hold 10 purple Wisps simultaneously in one run; build around Wisp-synergy items and dedicate a run to it | — |
| Hacker Crisis | Defeat the God of Hacking | Boss | Kill the stage boss; covered naturally by main progression | — |
| Silicon NIRVANA | Defeat the God of AI | Boss | Kill the stage boss; covered naturally by main progression | — |
| Rhythmic Catalyst | Defeat the God of EDM | Boss | Kill the stage boss; covered naturally by main progression | — |
| Daydream | Defeat the God of Psychedelics | Boss | Kill the stage boss; covered naturally by main progression | — |
| Eternal Dream | Defeat Dark Eris (enhanced form of the God of Psychedelics) | Boss | An empowered variant; satisfy her spawn conditions first, then kill her | — |
| Having a Blast | Defeat Hyperion (God of Entertainment) | Boss | Kill the stage boss; covered naturally by main progression | — |
| Signal Lost | Defeat Hermes (God of Messengers) | Boss | Kill the stage boss; covered naturally by main progression | — |
| Broken Arrow, Persistent Heart | Defeat Aphrodite (Goddess of Charm) | Boss | Kill the stage boss; covered naturally by main progression | — |
| DARK APHRODITE | Defeat Dark Aphrodite | Boss | Aphrodite's dark form; satisfy the spawn conditions, then kill her | — |
| THEIA | Defeat Theia (Goddess of Vanity, the 1.0 final boss) | Boss | Get New Gods' Demise first, then challenge her in the endgame area with a finished build or a full co-op lobby | — |
| Neon Trip | Die for the first time in the Abyss | Standalone | Throw any run — zero cost | ~0.2% |
| Magic Jar | Use 30 Wonder Jars | Standalone | Buy and use every jar you see — it accumulates across runs; clear shop jars when gold is flush | ~0.1% |
Dark Eris and Dark Aphrodite are empowered/dark variants of existing bosses; their spawn conditions are endgame-level content, so see the Boss Index for the details.
Overlaps With Agents and Bosses: Don't Grind Twice
Achievements overlap heavily with each other and with agent unlocks. Mapping the relationships first saves a lot of duplicate grinding:
| Achievement / Group | Overlapping System Content | How to Save Effort |
|---|---|---|
| The 8 agent-unlock achievements | Map one-to-one to in-game Agent Tasks — the achievement names match the task names (e.g., Shadow Syndicate) | Task progress is tracked in the agent panel and carries across runs; doing tasks naturally completes the achievements — no dedicated runs needed |
| Magic Jar | Agent Tino's unlock task is also "use 30 Wonder Jars" | Grinding the jar achievement unlocks Tino for free — one tracker, two rewards |
| The 7 stage achievements | 9 of the 10 boss-kill achievements are distributed along the stage route | Boss kills pop automatically as you push stages; never backtrack to farm a boss |
| Elevated Access (Blackdog 50) | Every clear, boss kill, and agent task feeds the same account-level XP | The earlier you start banking serious runs, the less deliberate level grinding remains at the end |
| Promising (Saya) | Main-route Stage 5 | The same run that reaches Stage 5 completes both |
Recommended Completion Order (Easiest to Hardest)
Sorted into five phases by how "free" each group is — the output of each phase feeds the next:
- Instant wins (runs 1–2): Neon Trip (throw a run), Into the Abyss, Upgrade Initiated.
- Main progression window (roughly your first 10 runs): Stages 2–5, the God of Hacking through God of EDM boss kills, Keep Accelerating. Along the way, pick up eggs (Elise), use every new weapon once (James), and grab every new Curio (Lucia).
- Dedicated build runs (1–3 special runs each): Explosive Spark (30 bombs), Armored Rock (7 Shield), Shadow Syndicate (10 Wisps). Finishing these three runs also unlocks Mira, R-7, and Xuan in one sweep.
- Long-haul accumulation (spread across your whole playtime): Treasure Hunter (100 locked chests), Magic Jar (30 jars), Unleashed Performance and Maximum Overload (Blackdog 20 / 30). These reward habit, not skill — bank keys and clear jars as you go.
- Endgame push (once a build comes online): Prelude to Deicide, New Gods' Demise, THEIA, plus the two advanced kills Dark Eris and Dark Aphrodite. Aim for Blackdog Level 30+, a finished Faith line, and a four-player co-op lobby to split the bullet-hell pressure.
Deep Dives on the Sticky Ones
Magic Jar — ~0.1% globally, the rarest one
The condition is just "use 30 Wonder Jars," yet it sits at the bottom of the rarity chart because jar usage is highly discretionary: jars drop and get sold randomly inside runs, and many players simply skip them. The decision points:
- Buy and use every jar you see — the counter accumulates across runs, so hoarding is pointless.
- Once gold is flush in the late game, prioritize clearing jars out of the shop.
- The achievement shares its exact condition with Tino's unlock task, so finishing it hands you an agent for free.
Neon Trip — the easiest achievement is somehow one of the rarest
"Die once" should be universal, yet it sits at 0.2% — lower than the stage-clear achievements. The main cause is the auto-unlock failure described in the warning above. If you've died plenty and it never popped: open the Steam client's achievements page and claim it manually. New players don't need to engineer this one at all.
Elevated Access — Blackdog Level 50
Blackdog Level is permanent account growth earned purely by diving repeatedly — there is no shortcut. Ways to speed it up:
- Fully clear maps and kill elites and bosses every run; that's where the XP efficiency lives.
- Failed runs bleed a lot of progress, so a stable clear beats a greedy deep push — surviving to the end converts more XP than repeated deaths.
THEIA — the 1.0 endgame capstone
You need New Gods' Demise (Stage 7) first, then enter the endgame area and face Theia, the Goddess of Vanity. She is currently the hardest boss in the game:
- Prerequisite bar: Blackdog Level 30+ and at least one finished core Faith line (Consumerism, Agapeism, etc.) — see the Faith system.
- A full four-player co-op lobby spreading the bullet-hell load is the best cost-performance answer.
- Theia's achievement overlaps with nothing else — it can only be brute-forced, so leave it for last.
The Three "Hold X in a Single Run" Agent Achievements
Xuan (10 Wisps in one run), R-7 (7 Shield in one run), and Mira (30 bombs in one run) share one trait: cumulative totals don't count — it must be done within a single run. Dedicate one specialized build to each: Wisp-synergy items around Xuan's affinity, shield-stacking with defensive items and Fate Cards for R-7, and an explosive weapon plus bomb-generation items for Mira. Three focused runs pop all three agent achievements at once.
Achievement Changes Since the 1.0 Launch
- When the game hit 1.0 on 2026-10-08 (PC / PS5 / Xbox Series X|S / Switch), a kill achievement for the final boss Theia (THEIA) was added, bringing the current cross-platform total to 32.
- During Early Access (starting 2025-07-17), no official post documented the exact achievement count; what is certain is that THEIA is the newest entry in the list.
- Whether future updates add more achievements depends on Veewo Games' patch announcements.
Sources
- Steam Community — Neon Abyss 2 Global Achievements: official list and global unlock-rate figures.
- SteamDB — Neon Abyss 2 (App 2235200): EA / 1.0 release dates and developer info.
- CapyDB — Neon Abyss 2 Wiki: agent task target values (8 hatches, 30 weapons, 10 Wisps, etc.).
- Apocanow — Neon Abyss 2 Achievements Guide: English names and official unlock-condition wording for all 32 achievements.
- Neon Abyss 2 Wiki — Steam Achievements: category groupings, rarity ordering, and the auto-unlock issue.
- TheGamer — How To Get Every Agent In Neon Abyss 2: cross-checking the cross-run accumulation of agent tasks and Elise's hatch condition.
- TrueAchievements — Neon Abyss 2 Achievements: cross-checking that the Xbox build also has 32 achievements totaling 1000 Gamerscore.